how to make a clicker game in unity

And what we do is wherever we click on by button, we want to touch by button script and we call the function by an item. And this folder needs to be called editor. Idle Games use a lot of User interfaces, in this course, you will create multiple panels, work with canvases and resolutions. So let's get started. Now we need to have access to all the buttons and once again, images and text fields. So I'm gonna take this and put this over here. We're gonna set all of these things or most of thes things up by hand. And I perform my clicks. So we say drink is equal to and we need to once again typecast to drink. We added money dot to string into. Math papers where the only issue is that someone else could've done it but didn't. So whatever the lengths off the caliber is after that, given amount of time, we want to destroy the pop up text game object. Now we can duplicate this one just by selecting it and press control de to Dublin. And this has its question mark items and stuff like that. So we can say it pop dot trance on thought position is equal to wherever we have collect. We can add one black member and this again See, this number over here grows horrendously because this income is going to be quite high. Close friend of this car trying a briquettes and the type is going to be any major was a big open close. But this is basically our main object for descriptive objects. Don't forget to save the script, and now we can actually check it out. Don't forget to save everything. To add a color picker to your UI, first create a new Canvas. So if I want money is smaller, then and now we need to look smaller than now. 1st 1 is we want to update the money. There's going to be a gear sign of the hell or symbol so you can see that pretty much easy . So we can literally go into this, of course, purchase it by giving ourselves some money and press by. Know what I know? What we also want to change is the name off the taxed. What we're basically gonna do now is we're gonna create an item holder so we can't basically copy all of that from the drink list or feel list over here. Probably we're gonna do this like directly so the player does not get distracted and the list is going on. Now let's finalize all touches in tow. It is going to be idle safe like so don't forget this And the line was a semi colon. It should automatically fit based on the content seen over here, for example, if we duplicate this even more, it can see the scroll bar resize is itself. Are we going to do all of that for all the different types off your content? Oh, it's good squaring this one multiplied by one. Well, at least for the moment. Oh, there's probably something more because there's bigger space. So do we have a key already? Keep your UI clean, responsive, and full of important information. Since I think I forgot to say the script and try again. Just so you understand what's going on into that? Image starts, right, And we want toe override or change it to the drink list in scrap briquettes. I will cover all basics you need to start such a game. We want our einem aerated to take continuously until the game ends. Don't forget to save and we'll see us in the next video Our item coasts and what we forgot us. So pop up itself. For the moment, I get rid off starting update. So this might be a milk. But before I do that, of course, I want to make sure that I hide the drink amount again into the inspector. Okay, Cool. This one is going to be the main one scale water tank this scale wanted. And of course, we're gonna put in those are kulaib races over here like a usual function, as we have done before. We're going to implement money. What we can do is you can copy for a list, go down no place safe and do the field list that stuff over here. As this one is set to be Lupul. I want to make sure that this item image basically estates at the same size as the other container over here. We're going to start to create some ticker so money is going to go up In this series, we'll be building a 2D 'Cookie Clicker' style game in Unity and coding in C#. Otherwise you might have problems. So we talked to for any class inside the class list. How can we do that? So we call the function directly. Then, as you can see, it reduces Alfa 20 And then it actually reactivates it again. The touch inputs work via mouse click. And this returns the correct money amount. But as you can see, the next item over here is not unlock. Also, when we purchase, we're gonna decrease it. You reduce the hell's once the health is gun, you're gonna get money to purchase into your clicks or you purchase into some warriors, Let's say, or fighters which are going to do automatically damage for you. What we can gonna do usually is when we are creating editor scripts like this Asset Prevue . We get dues for example, all GPS. And now, whenever we have done with that, um and only that is the case, we're gonna do this otherwise or as an extra. So we have a buy button already. My unity tutorials include development, programming in C#, coding logic and more. Queen are a British rock band formed in London in 1970. If you are more like after an RPG style game, you're gonna place your monster over here maybe Bill, give it some helds or h people are and fill it up. Us? Also over here on the right side. #2 Unity Layout: welcome back to the course in this lecture, we want to start to create a more first inscrutable object. It's basically like a button. So make sure you keep the order or use numbers in front. Then we're gonna put the quotes and a pipe in between this pipe is going to be our separator. So First off, we're gonna say holder daunts item image dot sprite. So we don't do everything twice. 100 bucks or money, or we can now do is we can keep on clicking, of course, and by even more items toe in total, just to make sure to unlock the next ones. And now what we want to do is we want to unlock the next drink. Something like that, you're going to give it our black drink and of course, are question marks. We can also lose through something and get all the numbers on our own. What does our drink needs to know? Gonna drag it away a bit from there, so it totally states at this position. Now we can actually close that. Now we need a name or ask me some more numbers into here as well as a name for the item. You can see is actively. And also we gonna rename this to be a GP as text. I don't want to have an idol state where those actually these changes are not getting Yeah , changed actually. Select the water tank over here inside the canvas and go toe window animation Animation. Probably, Even if it is a bit more off work, we're gonna put all of it by hat. But But before Can do. We just take it once, put it into this list and then where or into this class. Open Unity Hub and create a new 3D Project called "Memory". So we're gonna need to create a new script for this. We haven't created this one yet by sending in the i d. Checking a corresponding item list and purchase it if we are possibly or if we are able to . So we take writ, hold on the left, Muskie, and bring it in here. But actually it doesn't really matter. Or in this case by one like we would get 10 times 0.1. Like eight times 2345678 This sounds strange, but works horrendously good. So first off, we're going to create a new animator, call it and, um then when we want to do this and start We want to actually get a component from our current game object and put this into an um so Annam is equal to get component open. My total money. At first, what we wanted to check is at very first. Why? So we're gonna get to control S L. A g. P. S ever gonna do this by all the other elements as well. So you know everything about going to be over there. The first message you should see is game, Safed. We need to make sure that we are using unity engine dot You I otherwise we don't have access to text elements. And I want to give it the size of 90 by 90. But actually that's absolutely up to you. 30. The problem is, the class name doesn't match at the same asset over here, so we need to rename the class to be acid reviewer Also do this over here or directing unity. We don't need to start an update, but we need to have a public Inter John and I call it I d. This is going to be our access er later on for what is this button going to talk to? Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Now we go back to unity and excess, or put in all necessary data into this, which we have already except the buy button, because that's what we don't have at the moment. So keep that in mind, and then you can pass in the amount over here. What you also can see is even if I un pause, we cannot see the content in the field is because in load, we don't do feel list. Posted by puddingkat Point and Click System in Unity I'm making a murder mystery 2D visual novel where the player can click on items in the background of the scene to then add them to the inventory for later examination. How do we do? We don't need starting update. So now we can't even purchase more. We want to save that is greater than zero. #40 Clean Up: Welcome back to the course in this part. We can create a new local very able are actually a private, very able name it click amount and said this one equal to one. I make a tear to the left and gonna get rid off Bold, Since I just want to have it as normal text. And so force. And then I can pro taste my first water drink. Whenever we purchase new things. Expense. Whatever this. But it were registered that don't forget to save, and we see us in the next video ; God will restore the House of David and the Temple in Jerusalem. Whenever I z increment ID, we want to make sure that drink list I we want to excess the drink amount into this. A function name called Tick. Just go into it and change everywhere where it's red and wears, and I gonna change all of them to be i d so we don't have any arrows. And the next one, we're gonna create the GPS. In this case, we have unlocked this already, but the drink amount is higher than zero. #18 GameManager 4: welcome back to the course. On the MEC, I'm sitting on a PC, so I'm not 1% sure. And then we say in quotes, whatever the menu names should be, for example, we can say its idle game. Just through that, I d thrown the buttons. This is also going to be our ski Raul. But if that is too, then it's going to be We can put in a calculator pretty quick. But what I can do is when I have a sprite on this this I can say I want to preserve the aspect ratio. Take award-winning Skillshare Original Classes, Each class has short lessons, hands-on projects, Your membership supports Skillshare teachers. Or we can also name it. #21 Watertank 1: welcome back. So please check this link -> https://stackoverflow.com/help/how-to-ask. That's why we need to implement this name space. We want this one to bottom to top. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres.Many adventure games (text and graphic) are designed for a . What will we need to make use office in the second some user interface in the name space. Make sure you don't overdo it because it can happen that unity gets stuck at a specific point. Everything in between those two will be next to each other, like left and right. And if you want to use your mouse wheel, you can put in scroll sensitivity to maybe 30. We can do this by doing several things, but first we need to create some text element which is going to take care of all that information. So meaning do not stay was too much off these d buck lines over there. But I guess it's going to be there. So what we're gonna do, is it for us? So you might want to put this one into private and only take a function which have access to the money directly. How do we do this? It will just squeeze it a bit as well as put it into the correct order. Then, create a new Dropdown component and add it to the Canvas. Although safe, open goes parentheses, close the line. A boat. So we looped through every drink or any drink type inside the drink list. I want to create some small Aditya script to visualize the drink image and the unknown drink image. So what we'd say is pop dot get component and where we need to put an is, of course, the type off the script. Want to do something? One specific function or function name. Before we do that, I want you to make sure, especially if you're a beginner, that the consul on your screen is always Wiz Herbal because most of the people have the problem that the consul's not visible and they don't see any problems. Otherwise, who will have some problems with filling and you're actually clearing the list away? We're gonna keep it as that we know for God is, of course, we need to put in the float money. Weg is called before start, no matter where it is inside the script. So whenever we are done with a ticking up the money and stuff like that, we want to call update money. Now, since we're done with that, we need to make sure that we put a deactivate taxed asked component on to our game Safe text. I like position it wherever I like, and but I want to keep some space to the bottom. But at the moment. Money tests goes into a total money test. Okay, This number does not change at the moment because it already or still fits into the float. #13 Itemholder Script: Welcome back to the course. So but I still try to go into that as slow as I can and as descriptive as possible. Yeah, the drink amount over here. It's going to be the total DPS or in this case, once again, total gold per second. Find this & more Systems and templates on the Unity Asset Store. I want to start to update the game, and it just so that is going toe fill all our item holder into the game. Total money just works, but there's one floor. I always like to work with the scene view in the upper corner or in the upper most area over here in the top bottom left. We have several possibilities to safe. If you want to have just an empty space you can type in square brackets space. That's why we see question marks. But we can also make use of player preps, clam proofs of the easiest, simplest but also same way, most unsecure way too safe data. We can also put all the complete stuff into the swore loop. I might get a narrow in the consul because the class does not contain the scripts or vice versa, but actually doesn't really matter. So has bean Instant See Ate it? If you want to unlock it directly, if you have more than zero absolutely possible. My graphic also saying, for the the question mark images, What we can do is we can go into a scroll, regret and put in pretty quick one of our prefab off the item holder. It comes from water because the base income is 0.1. What you need or what do you Ah ah, how you name? Nothing is happening. You start with furiously clicking (or tapping) the screen to earn in-game currency and buy upgrades. And whenever once again. Every second money is ticking up. You can see two points re e plus zero seven. So first off, we need to know all the data, the necessary data, an update, everything accordingly. Meanwhile, we are calling save loads script over here. And now we update the text value according to that, so we can say total GPS text dot text. We put this in between begin and end horizontal. Francis's behind it and close the line was a semi colon. Okay? The deeper Klein say's that the game is saved. So we say if de don't And now we can talk directly. Of course, you need to get rid off the other s statement because otherwise it doesn't make sense. So this once again is going to be the Iight in the I. D. Into this. And the last thing I want to save is of type float at the moment, which is cool is our money amount. So we increase the income linear. I'm gonna name it one. When I press play, I should see something, and I get in a reference the no reference we're gonna take care off in the next video A small number over here. And also here that's important. Why don't want to do this? We want to request his drink amount. This might be doing through the fact that the transition time is too long. Was the semicolon over here? Which means whenever we're purchasing something, we want to get something in return, Of course, which is going to go up like linear. Just like the Sprite, you give it the image key to use. As you can see, we have access to everything insight, any drink because that's the class we are currently inside. Otherwise we don't have existed. Now we need to split the data since we have no numbers and pipes in between as a separator . After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.

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how to make a clicker game in unity