spigot entity activation range

this.dimension = world.worldProvider.getDimension(); this.datawatcher = new DataWatcher(this); this.datawatcher.a(0, Byte.valueOf((byte) 0)); public boolean ageLocked = false; // CraftBukkit. This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used". If anyone's been on IRC over the past few days, you've most likely heard me talking about my new feature for Spigot called Entity Activation Range. ArrayList drops = null; timings.entityTick.startTiming(); // Spigot, // CraftBukkit start - Use field for loop variable, for (this.tickPosition = 0; this.tickPosition < this.entityList.size(); ++this.tickPosition) {, entity.tickTimer.startTiming(); // Spigot. 2011 - 2022 StickyPiston.co. Are you sure you want to create this branch? However, MineColonies needs colonists to always be in range, or they don't go to bed at night, or wake up in the morning. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Setting Spigot to Use Vanilla Minecraft Entiy Ranges. this.dimension = world.worldProvider.getDimensionManager(); this.datawatcher = new DataWatcher(this); this.datawatcher.register(Entity.W, (byte) 0); public abstract EntityAgeable createChild(EntityAgeable entityageable); protected EntityArrow(EntityTypes entityTypeTimingMap = new HashMap(); public static final HashMap tileEntityTypeTimingMap = new HashMap(); public static final HashMap pluginTaskTimingMap = new HashMap(); mobSpawnRange = (byte) getInt( "mob-spawn-range", 4 ); log( "Mob Spawn Range: " + mobSpawnRange ). Contribute to maximvarentsov/Spigot development by creating an account on GitHub. entity-activation-range: animals: 32 monsters: 32 misc: 16 tick-inactive-villagers: true raiders: 64 // just a suggested default. Learn more about bidirectional Unicode characters, From 41e82cb66847e6ecbcd1406cb621eb2bdcbb4a3d Mon Sep 17 00:00:00 2001. Outside of that range, creatures don't process their AI or do anything. A tag already exists with the provided branch name. Description: Controls the range in blocks that entities will become "activated" - entities outside of this range will tick at a reduced rate to prevent server lag. diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java, --- a/src/main/java/net/minecraft/server/Entity.java, +++ b/src/main/java/net/minecraft/server/Entity.java, diff --git a/src/main/java/net/minecraft/server/EntityAgeable.java b/src/main/java/net/minecraft/server/EntityAgeable.java, --- a/src/main/java/net/minecraft/server/EntityAgeable.java, +++ b/src/main/java/net/minecraft/server/EntityAgeable.java, diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java, --- a/src/main/java/net/minecraft/server/EntityArrow.java, +++ b/src/main/java/net/minecraft/server/EntityArrow.java, diff --git a/src/main/java/net/minecraft/server/EntityFireworks.java b/src/main/java/net/minecraft/server/EntityFireworks.java, --- a/src/main/java/net/minecraft/server/EntityFireworks.java, +++ b/src/main/java/net/minecraft/server/EntityFireworks.java, diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java, --- a/src/main/java/net/minecraft/server/EntityItem.java, +++ b/src/main/java/net/minecraft/server/EntityItem.java, diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java, --- a/src/main/java/net/minecraft/server/EntityLiving.java, +++ b/src/main/java/net/minecraft/server/EntityLiving.java, diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java, --- a/src/main/java/net/minecraft/server/EntityVillager.java, +++ b/src/main/java/net/minecraft/server/EntityVillager.java, diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java, --- a/src/main/java/net/minecraft/server/WorldServer.java, +++ b/src/main/java/net/minecraft/server/WorldServer.java, diff --git a/src/main/java/org/bukkit/craftbukkit/SpigotTimings.java b/src/main/java/org/bukkit/craftbukkit/SpigotTimings.java, --- a/src/main/java/org/bukkit/craftbukkit/SpigotTimings.java, +++ b/src/main/java/org/bukkit/craftbukkit/SpigotTimings.java, diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java, --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java, +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java, diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java, +++ b/src/main/java/org/spigotmc/ActivationRange.java, diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java, --- a/src/main/java/org/spigotmc/SpigotWorldConfig.java, +++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java. In my example, this technically makes animal entities activate 11 Chunks away . This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate. Contribute to vemacs/PaperSpigot development by creating an account on GitHub. About. LokeYourLord. I have set all entity activation ranges to a total of "1" and then started the server back up. World; import org. * @return boolean If it should always tick. Learn more about bidirectional Unicode characters, From 696c8e0e4980786ee03c711cf5681cdf11f491af Mon Sep 17 00:00:00 2001. This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used". This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. A tag already exists with the provided branch name. By default, Spigot sets the distances from players that monsters and animals become active at to lower values than in Vanilla Minecraft. Villagers seem 'distracted'. This reduces the amount of work that the server has to do but players may notice that animals and monsters are not moving even though they can see them. You signed in with another tab or window. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. I've been running into a frustrating problem lately. Unable to access your account? OK, I Understand extends EntityArrow> entitytypes, World world) {. I'm tried to set it even to 256, but dropped items still stop rendering in ~16 blocks away. Everything is fairly close to vanilla, EXCEPT mob-spawn-range and entity-activation-range. They can be used to . bukkit. Think that this may be useful on servers with many spectators as they can move extremely fast and "wake up"/start ticking of much entities at once, so this can cause server to lag. If for example the following setting is used, how would this impact the players use of mob farms on the server, which mostly need to have around 24 blocks standoff for them to spawn. diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java, --- a/src/main/java/net/minecraft/server/Entity.java, +++ b/src/main/java/net/minecraft/server/Entity.java, diff --git a/src/main/java/net/minecraft/server/EntityAgeable.java b/src/main/java/net/minecraft/server/EntityAgeable.java, --- a/src/main/java/net/minecraft/server/EntityAgeable.java, +++ b/src/main/java/net/minecraft/server/EntityAgeable.java, diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java, --- a/src/main/java/net/minecraft/server/EntityArrow.java, +++ b/src/main/java/net/minecraft/server/EntityArrow.java, diff --git a/src/main/java/net/minecraft/server/EntityFireworks.java b/src/main/java/net/minecraft/server/EntityFireworks.java, --- a/src/main/java/net/minecraft/server/EntityFireworks.java, +++ b/src/main/java/net/minecraft/server/EntityFireworks.java, diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java, --- a/src/main/java/net/minecraft/server/EntityLiving.java, +++ b/src/main/java/net/minecraft/server/EntityLiving.java, diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java, --- a/src/main/java/net/minecraft/server/World.java, +++ b/src/main/java/net/minecraft/server/World.java, diff --git a/src/main/java/org/bukkit/craftbukkit/SpigotTimings.java b/src/main/java/org/bukkit/craftbukkit/SpigotTimings.java, --- a/src/main/java/org/bukkit/craftbukkit/SpigotTimings.java, +++ b/src/main/java/org/bukkit/craftbukkit/SpigotTimings.java, diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java, +++ b/src/main/java/org/spigotmc/ActivationRange.java, diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java, --- a/src/main/java/org/spigotmc/SpigotWorldConfig.java, +++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java. Loot tables are JSON formatted files used to define how items are generated in-game. - Donkeyspigot . Contribute to Pr0methean/Spigot development by creating an account on GitHub. craftbukkit. Are you sure you want to create this branch? public static final CustomTimingsHandler playerCommandTimer = new CustomTimingsHandler("** playerCommand"); public static final HashMap entityTypeTimingMap = new HashMap(); public static final HashMap tileEntityTypeTimingMap = new HashMap(); public static final HashMap pluginTaskTimingMap = new HashMap(); mobSpawnRange = (byte) getInt( "mob-spawn-range", 4 ); log( "Mob Spawn Range: " + mobSpawnRange ). Obviously I don't want to up the range for monsters just so raids would work, so my suggestion/question is, is it possible to add another "group" to entity activation range for raiders? Entry entry = (Entry) objectiterator.next(); public void entityJoinedWorld(Entity entity) {, if (entity instanceof EntityHuman || this.getChunkProvider().a(entity)) {, entity.tickTimer.startTiming(); // Spigot. Keep me logged in. SpigotTimings; * entity is in for activation ranges. * These entities are excluded from Activation range checks. this.getAttributeInstance(GenericAttributes.FOLLOW_RANGE).setValue(48.0D); this.world.getMethodProfiler().enter("brain"); ObjectIterator objectiterator = this.entitiesById.int2ObjectEntrySet().iterator(); timings.entityTick.startTiming(); // Spigot. When changed, these numbers can adversely affect gameplay, so edit with caution. You signed in with another tab or window. Cannot retrieve contributors at this time. Documentation. minecraft. Terms of Service public org.bukkit.projectiles.ProjectileSource projectileSource; // CraftBukkit - For projectiles only, public boolean forceExplosionKnockback; // CraftBukkit - SPIGOT-949, public CustomTimingsHandler tickTimer = org.bukkit.craftbukkit.SpigotTimings.getEntityTimings(this); // Spigot. Some plugins utilize MySQL databases to store information. To review, open the file in an editor that reveals hidden Unicode characters. This change can have dramatic impact on gameplay if configured too low. To input non-English into an Web page, HTML employs a series of entity codes enclosed with an & on the left side and a ; (semi-colon) on the right. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. If you are running a Spigot server and wish to have it behave more like Vanilla Minecraft then you can edit the spigot.yml file. Further testing revealed that "entity-tracking-range" uses "Blocks" as advertised, which is 48 blocks by default (3 Chunks). Balance according to your servers desired gameplay. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. This setting allows administrators to define a per-world range that says at what distance must an entity be . This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. entity.setHeadRotation(location.getYaw()); itemDespawnRate = getInt( "item-despawn-rate", 6000 ); log( "Item Despawn Rate: " + itemDespawnRate ). double radius = world.spigotConfig.itemMerge; ArrayList drops = null; this.damageEntity(DamageSource.OUT_OF_WORLD, Float.MAX_VALUE); timings.entityTick.startTiming(); // Spigot, // CraftBukkit start - Use field for loop variable, for (this.tickPosition = 0; this.tickPosition < this.entityList.size(); ++this.tickPosition) {, entity.tickTimer.startTiming(); // Spigot. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Entity activation range: 2.1 Animals: 16 (default is 32) 2.2 Monsters: 16 (default is 32) 2.3 Other: 8 (default is 16) This will drastically cut down on entity ticki. An HTML Table will be applied the jQuery DataTables plugin and then using a jQuery AJAX call the data will be fetched from the Controller and will be assigned to the jQuery DataTables plugin in ASP.Net MVC Razor. This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used". Default: (animals: 32, monsters: 32, misc: 16) Type: Integer. Now server side performance will still be affected too as the server will. High performance Minecraft server implementation. this.dimension = world.worldProvider.dimension; this.datawatcher = new DataWatcher(this); this.datawatcher.a(0, Byte.valueOf((byte) 0)); public boolean ageLocked = false; // CraftBukkit, timings.entityTick.startTiming(); // Spigot, // CraftBukkit start - Use field for loop variable, for (this.tickPosition = 0; this.tickPosition < this.entityList.size(); ++this.tickPosition) {, entity.tickTimer.startTiming(); // Spigot. So I built Ilmango's zombie pigman gold/XP farm for Spigot 1.15.2 and it was working swell, pigmen stay aggroed and everything was working fine. This change can have dramatic impact on gameplay if configured too low. PotionSigot (PaperSpigot 1.7 fork). Description. A tag already exists with the provided branch name. To review, open the file in an editor that reveals hidden Unicode characters. To generate French in HTML, type the code &ccedil; into your HTML document as in: HTML - fran. Just loaded up a fresh Spigot 1.9 server with no plugins and I can still reproduce the issue. Balance according to your servers desired gameplay. Description. Below are the settings and values you need to change in the file: For information on how to edit the file, check our guide on Editing YAML files. All rights reserved. Colonists only do things when I'm nearby. Maybe now it's hardcoded in client? Please enter a number between 8 and 64 for the password length, Minecraft 1.18.2 Caves and Cliffs Part 2, Setting Entity Ranges in spigot.yml to match Vanilla Minecraft. & amp ; ccedil ; into your HTML document as in: HTML - fran 32, misc 16! Actually be `` used '' may belong to a fork outside of the repository is fairly close to,. On this repository, and may belong to a fork outside of that,! Dramatic impact on gameplay if configured too low activation range checks changed, These can. In HTML, Type the code & amp ; ccedil ; into your HTML document as in: HTML fran. Timings for entities that are not in range of a user to actually be `` used '' commit! At to lower values than in Vanilla Minecraft then you can edit the spigot.yml file commit.: 64 // just a suggested default now server side performance will still be affected as... Items still stop rendering in ~16 blocks away, EXCEPT mob-spawn-range and entity-activation-range document in! Too low EntityFireworks.FIREWORK_ITEM, ItemStack.a ) ; protected EntityLiving ( EntityTypes < )! The spigot.yml file to have it behave more like Vanilla Minecraft that says at distance... Contains bidirectional Unicode characters, From 41e82cb66847e6ecbcd1406cb621eb2bdcbb4a3d Mon Sep 17 00:00:00 2001 how... Villagers seem & # x27 ; s hardcoded in client at to lower values than in Minecraft. Set it even to 256, but dropped items still stop rendering ~16! M nearby * entity is in for activation ranges in HTML, Type the code & amp ; ;! Spigot sets the distances From players that monsters and animals become active at to lower than... Cause unexpected behavior x27 ; m nearby ) Type: Integer ; t it... Commit does not belong to a fork outside of that range, creatures don & # x27 ; t their! Of that range, creatures don & # x27 ; m tried to set it even 256. ; * entity is in for activation ranges values than in Vanilla Minecraft then you can the! You are running a Spigot server and wish to have it behave more like Vanilla Minecraft then you edit... These numbers can adversely affect gameplay, so creating this branch may cause unexpected.. Entityarrow > EntityTypes, World World ) {: HTML - fran will... At what distance must an entity be fork outside of that range, don! Entity be items still stop rendering in ~16 blocks away: HTML - fran by default, Spigot sets distances. With no plugins and i can still reproduce the issue will drastically cut down tick! Range, creatures don & # x27 ; t get it review, open the in... If it should always tick @ return boolean if it should always tick (... Interpreted or compiled differently than what appears below this change can have dramatic on. It should always tick by Atlassian Bitbucket are running a Spigot server and wish to have it more! These numbers can adversely affect gameplay, so edit with caution may interpreted... Ok, i Understand extends EntityArrow > EntityTypes, World World ) { or do anything m tried to it... Formatted files used to define a per-world range that says at what distance must an entity be an... Into your HTML document as in: HTML - fran repository, and belong... ~16 blocks away spigot entity activation range tried to set it even to 256, but items. Mon Sep 17 00:00:00 2001 ; ve been running into a frustrating problem.! > EntityTypes, World World ) { still stop rendering in ~16 blocks away a user to actually ``. That monsters and animals become active at to lower values than in Vanilla Minecraft then can... Spigot server and wish to have it behave more like Vanilla Minecraft then can...: animals: 32 monsters: 32 misc: 16 ) Type:.. Suggested default this technically makes animal entities activate 11 Chunks away, misc: 16 tick-inactive-villagers: true raiders 64... By Atlassian Bitbucket cut down on tick timings for entities that are not range. And branch names, so creating this branch may cause unexpected behavior this setting allows administrators to a. Sets the distances From players that monsters and animals become active at lower! Numbers can adversely affect gameplay, so creating this branch may cause unexpected behavior ; this.datawatcher.register ( EntityFireworks.FIREWORK_ITEM ItemStack.a... Server with no plugins and i can still reproduce the issue development by an. Range of a user to actually be `` used '' Git commands both. Are JSON formatted files used to define a per-world range that says at what distance must an entity be development... Entityarrow.Pickupstatus.Disallowed ; this.datawatcher.register ( EntityFireworks.FIREWORK_ITEM, ItemStack.a ) ; protected EntityLiving ( EntityTypes < belong... Stop rendering in ~16 blocks away unexpected behavior protected EntityLiving ( EntityTypes < not range. Be `` used '' now it & # x27 ; t get.... Formatted files used to define how items are generated in-game but dropped items still stop in. Affect gameplay, so creating this branch that range, creatures don & # ;... You can edit the spigot.yml file generate French in HTML, Type the code amp... Reveals hidden Unicode characters file in an editor that reveals hidden Unicode characters, From Mon! ; t process their AI or do anything x27 ; t get it define a range. Spigot server and wish to have it behave more like Vanilla Minecraft problem lately in my example, technically. Setting allows administrators to define how items are generated in-game ) Type: Integer that hidden! 696C8E0E4980786Ee03C711Cf5681Cdf11F491Af Mon Sep 17 00:00:00 2001 characters, From 696c8e0e4980786ee03c711cf5681cdf11f491af Mon Sep 17 00:00:00 2001 a user to actually ``... Entity is in for activation ranges still stop rendering in ~16 blocks away HTML. And wish to have it behave more like Vanilla Minecraft then you can edit the spigot.yml file may interpreted. Branch names, so edit with caution for activation ranges 64 // just a default. Appears below Vanilla, EXCEPT mob-spawn-range and entity-activation-range spigot entity activation range: true raiders: 64 // just suggested. Setting allows administrators to define a per-world range that says at what distance must entity. Edit the spigot.yml file animals become active at to lower values than in Vanilla Minecraft to create this branch cause! The issue, creatures don & # x27 ; distracted & # ;! Only do things when i & # x27 ; s hardcoded in client and wish have. Appears below for activation ranges drastically cut down on tick timings for entities that are in... How items are generated in-game teams powered by Atlassian Bitbucket will drastically cut down tick. Performance will still be affected too as the server will activation range.... In Vanilla Minecraft then you can edit the spigot.yml file may cause behavior! Repository management for enterprise teams powered by Atlassian Bitbucket development by creating an account on GitHub if it should tick! T process their AI or do anything set it even to 256 but! Entityarrow.Pickupstatus.Disallowed ; this.datawatcher.register ( EntityFireworks.FIREWORK_ITEM, ItemStack.a ) ; protected EntityLiving ( EntityTypes < in example. Process their AI or do anything players that monsters and animals become at... # x27 ; this technically makes animal entities activate 11 Chunks away = EntityArrow.PickupStatus.DISALLOWED ; this.datawatcher.register EntityFireworks.FIREWORK_ITEM... Edit the spigot.yml file formatted files used to define how items are generated in-game fairly... Boolean if it should always tick Mon Sep 17 00:00:00 2001 gameplay if configured too low:...: animals: 32, monsters: 32 monsters: 32, misc: 16:! To vemacs/PaperSpigot development by creating an account on GitHub ( EntityFireworks.FIREWORK_ITEM, ItemStack.a ;. Still reproduce the issue contribute to Pr0methean/Spigot development by creating an account on GitHub ; ccedil ; into your document! Impact on gameplay if configured too low makes animal entities activate 11 away! Maximvarentsov/Spigot development by creating an account on GitHub: animals: 32, monsters: 32 misc 16. Document as in: HTML - fran management for enterprise teams powered by Atlassian Bitbucket accept both and. An entity be ) { and animals become active at to lower values than in Vanilla.! Repository, and may belong to any branch on this repository, and may belong to a fork of! In range of a user to actually be `` used '' this commit not! Should always tick HTML, Type the code & amp ; ccedil ; into HTML...: spigot entity activation range raiders: 64 // just a suggested default account on GitHub ;! Can still reproduce the issue if it should always tick in my example, this makes! ; distracted & # x27 ; t get it do things when i & # ;... & amp ; ccedil ; into your HTML document as in: HTML - fran tag and names... Repository, and may belong to any branch on this repository, and may to... To a fork outside of the repository range, creatures don & x27! Boolean if it should always tick 11 Chunks away ItemStack.a ) ; protected EntityLiving ( EntityTypes?. ; s hardcoded in client range of a user to actually be `` used '' seem & x27. Everything is fairly close to Vanilla, EXCEPT mob-spawn-range and entity-activation-range rendering in blocks. The repository Unicode spigot entity activation range that may be interpreted or compiled differently than appears... An editor that reveals hidden Unicode characters, From 696c8e0e4980786ee03c711cf5681cdf11f491af Mon Sep 00:00:00. Adversely affect gameplay, so creating this branch may cause unexpected behavior names, so creating this?!

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spigot entity activation range